해당 분류 : 자바에 대한 이야기    오늘부터 Aion Emulrator를 파해쳐보기로 한다.    글을 기록한 날 : 2011/04/05 09:22

텍스트큐브에서 코드가 잘 보이는지 먼저 확인해야겠지?

/**
 * This file is part of Aion X Emu <aionxemu.com>
 *
 *  This is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU Lesser Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  This software is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU Lesser Public License for more details.
 *
 *  You should have received a copy of the GNU Lesser Public License
 *  along with this software.  If not, see <http://www.gnu.org/licenses/>.
 */
package gameserver.model.gameobjects;

/**
 * This is the base class for all "in-game" objects, that player can interact
 * with, such as: npcs, monsters, players,

 * items.<br>
 * <br>
 * Each AionObject is uniquely identified by objectId.
 *
 * @author -Nemesiss-
 * @author SoulKeeper
 */
public abstract class AionObject {
    /**
     * Unique id, for all game objects such as: items, players, monsters.
     */
    private Integer objectId;

    public AionObject(Integer objId) {
        this.objectId = objId;
    }

    /**
     * Returns unique ObjectId of AionObject
     *
     * @return Int ObjectId
     */
    public Integer getObjectId() {
        return objectId;
    }

    /**
     * Returns name of the object.<br>
     * Unique for players, common for NPCs, items, etc
     *
     * @return name of the object
     */
    public abstract String getName();
}


잘 보이나?
이번엔 이미지~!
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